Bumpy Wave X = cos u * (4+cos v) Y = sin u * (4+cos v) Z = 4*sin(2*u) + sin v*(1.2-sin v) 0 < u < 2*pi 0 < v < 2*pi Enneper's Surface X = u * (1+v*v) - u*u*u Y = v * (1+u*u) - v*v*v Z = u*u - v*v -1.4 < u < 1.4 -1.4 < v < 1.4 Mobius Strip X = (.5 + u * cos(v/2)) * cos v Y = (.5 + u * cos(v/2)) * sin v Z = u * sin(v/2) 0 < u < 2*pi 0 < v < 2*pi Roman Surface X = cos v * sin(2*u) Y = sin v * sin(2*u) Z = sin(2*v) * (cos u)^2 0 < u < pi 0 < v < pi Snails X = cos u * (exp(u/10) - 1) * (1+cos v) Y = sin u * (exp(u/10) - 1) * (1+cos v) Z = (exp(u/10) - 1) * sin v and X = cos u * (exp(u/10) - 1) * (cos v+.8) Y = sin u * (exp(u/10) - 1) * (cos v+.8) Z = (exp(u/10) - 1) * sin v and X = cos u*(exp(u/10)-1)*(cos v+.8)*(.9+(max(abs(cos(9*u)/8))(abs(cos(9*u+pi/2)/8)))) Y = sin u*(exp(u/10)-1)*(cos v+.8)*(.9+(max(abs(cos(9*u)/8))(abs(cos(9*u+pi/2)/8)))) Z = (exp(u/10) - 1) * sin v * (.9+(max (abs(cos(9*u)/8))(abs(cos(9*u+pi/2)/8)))) all take 0 < u < 5*pi 0 < v < 2*pi Zeeman Bracelet X = cos v * (2+sin(u+v/3)) Y = sin v * (2+sin(u+v/3)) Z = cos(u+v/3) 0 < u < 2*pi, stepping by 2*pi/3 0 < v < 2*pi Torus X = cos u * (2+cos v) Y = sin u * (2+cos v) Z = sin v 0 < u < 2*pi 0 < v < 2*pi Helix X = cos u * (2+cos v) Y = sin u * (2+cos v) Z = (u-2*pi) + sin v 0 < u < 4*pi 0 < v < 2*pi Diffraction Pattern / Ripples X = u * cos v Y = u * sin v Z = (cos(4*u))^2 * exp(0-u) 0 < u < pi 0 < v < 2*pi Unnamed simple surfaces: X = cos u * (2 + (cos(u/2))^2 * sin v) Y = sin u * (2 + (cos(u/2))^2 * sin v) Z = (cos(u/2))^2 * cos v -pi < u < pi -pi < v < pi X = cos u * (2 + exp u * sin v) Y = sin u * (2 + exp u * sin v) Z = exp u * cos v -pi < u < pi -pi < v < pi X = cos u * sin v Y = cos u * sin u Z = sin u* sin v 0 < u < pi 0 < v < pi or 2*pi X = cos u * sin u Y = cos v * sin v Z = cos u * sin v -pi < u < pi -pi < v < pi X = cos(2*u) * sin v Y = sin(2*u) * cos v Z = cos(u*v) * sin(u*v) 0 < u < 1, stepping by 1 -pi < v < pi, stepping by pi/1200 X = cos u * (4+cos v) Y = sin u * (4+cos v) Z = 3*sin u + (sin(3*v) * (1.2+sin(3*v))) 0 < u < 2*pi 0 < v < 2*pi X = cos u * (4+cos(v/2)) Y = sin u * (4+cos v) Z = 3*sin u + (sin v * (1.2+sin v)) 0 < u < 2*pi 0 < v < 2*pi X = u * cos v Y = v * cos u Z = u * v * sin u * sin v -pi < u < pi -pi < v < pi X = cos u * sin(v^3/pi^2) Y = sin u * sin v Z = cos v 0 < u < 2*pi 0 < v < pi X = cos u * ((cos(3*u)+2) * sin v + .5) Y = sin u * ((cos(3*u)+2) * sin v + .5) Z = (cos(3*u)+2) * cos v 0 < u < 2*pi 0 < v < 2*pi X = cos u * sin v + cos(u+v*3)/3 Y = cos u * sin v + cos(u+v*3)/3 Z = cos v + cos(u+v*3)/3 0 < u < 2*pi 0 < v < pi Unnamed Complicated Surfaces: X = cos(3*u) * sin(v) Y = sin(u) * sin(2*v) Z = cos(3*v) 0 < u < 2*pi 0 < v < pi X = cos(cos u) - .75 Y = sin(sin v) - .5 Z = cos(sin(u*v)) - .75 0 < u < pi 0 < v < pi X = cos(2*u) * sin v Y = sin(2*u) * cos v Z = cos(u*v) * sin(u*v) -pi < u < pi -pi < v < pi X = cos u * sin(v*v) Y = sin u * cos v Z = sin u * sin v + cos u * cos v -pi < u < pi -pi < v < pi